Animal Algorithms

KS3/KS4

Duration 1.5h

We feel the world through our senses, but can robots be programmed to respond to their surroundings in a similar way, or even show emotions? Taking lessons from the animal kingdom, students observe the ‘behaviour’ of their own Thymio robot and program them to behave like predator and prey, using both visual programming and text-based code. Suitable for all – no coding experience required.

 

 

Audience

KS3 / KS4

Activity

Workshops